The White and Blue Squares are there for testing/showing the Player taking Damage and getting a Full Health Restore.
The next step is to handle the actual attacking of the opposing player.
Made a good amount of progress on my Game Prototype.
I now have 4 Players, Health Meters for all of them, and an area for the ‘Combat’. Next step is to have a designated Healing Area which triggers the Health Regen part of the script.
Working on a Health Meter. It works in that it will drain and the red health drains at a slower rate. The next step is to create a ‘state’ where health regenerates itself.
The Fire Rate of the Player Ship and the Fall Speed of the Asteroids have been adjusted. I’ve also added point losses for any Asteroid that you miss when shooting.
You can click here to play it
Here’s a Link to the Required Unity Web Player if you don’t have it already
I also had a case where the Fire Rate was set to a negative number. It was interesting and I may try to work with it in the future.
I have a Deviantart account.
Here is the Link to it.
It requires the
Unity Web Player
It’s a simple space shooter where you shoot at falling Asteroids. I intend to make some small adjustments to it in the future, but I’m also working on another projects so I’ll have to properly manage my time.